SMALL WORLDS / 0681

Wardlight Siege

Color matching feeds spell powers against invading creatures.

How to play

Stop three siege engines. Clear connected amber to strike (cluster size minus armor, minimum one), blue to gain mana, or green to gain shield. Every rune clear triggers the forecast counterstrike unless it defeats the engine. Shatter costs 2 mana: four damage and permanently removes this engine’s armor, without retaliation. Fortify costs 2 mana for four shield, also without retaliation. Health, shield and mana carry to the next board; shield and mana cap at eight. Save amber until armor is gone, and compare the next strike with your ward. Exhausted runes or zero health loses.

Tap action buttons, or Tab and Enter/Space. Directional games also accept arrow keys. Coordinates are row:column. Restart returns to the exact opening state.

About this original study

One compact handcrafted scenario inspired by a documented mechanic, not a clone or a complete remake. Original interface and rule implementation; no source artwork, code, music, accounts or purchases.